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They Are Billions Save Editor

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Our They Are Billions +29 trainer is now available for version 1.0.19 and supports STEAM. These They Are Billions cheats are designed to enhance your experience with the game. They Are Billions The New Empire cheat engine table v4.0 Final, various cheats available, fully hack They Are Billions. Make They Are Billions easier and more interesting gameplay. From the game menu use the options Save or Save As to save the project. Projects should be saved in this folder: DocumentsMy GamesThey Are BillionsProjects IMPORTANT: Create a folder for every project under the Projects Folder. When submitting a custom level, all assets files (pngs, jpgs, audio) in the same folder as the project (.TABProject.

We are glad to present you the page of Apocanow dedicated to cheats and secrets for They Are Billions! You will find all the unlockables and strategies to get ahead in the game, overcome difficult parts and discover new parts of the game.

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Feb 09, 2018 This is a level editor for They Are Billions. It works by uploading a save file, making changes to the save file, and then loading that save file into the game. You can change the terrain, modify objects, and build custom gamemodes by editing the waves. Take a look in the tutorials section for a link to the level editor. They Are Billions Ultimate Guide AznElite123, Ragnorak Early game, sniper rush, mid game, late game, final wave, tech rush, map 4, villages of doom, no pause, aggro, timeline milestones, map-specific tips.

They Are Billions is a strategy game set in a planet post-apocalyptic. Build and defend the colonies to survive against billions of infected who want to destroy the last human left. Can you survive the zombie apocalypse?

They Are Billions has been published on 09/11/2017 for PC. We take care to update the list of consoles for which the game was published over time if the cheats are they also applied to new arrivals.

Discover cheats and cheat codes for They Are Billions (PC): Change the Wood and Change Stone.

An avalanche of cheats for you thanks to the trainer of They Are Billions downloadable on this page! A Trainer is a software that allows you to modify the game safely by adding cheats that did not exist previously. You can find everything on this page!

At the bottom of this page you can read the list of objectives to be reached for the corresponding consoles, together with a small explanation on how to reach them.

After this introduction on the game, here are the cheats we have promised you.Jun 24, 2019 So you completed a mission objective in a the tactical (hero) mission, but you're missing 30 empire points. You've spent the last 20 minutes hovering over every suspicious piece of trash on the floor, but you can't find it. Ugh.Don't tear your hair out, hopefully something in this guide can help you save it.Other They Are Billions Guides:

*Gameplay Tips.

*All Collectibles.

*How to Win in 80 Days.

*How to Beat the Fourth Map on 100 Days.Alpha Communications CenterThis is a mid-sized map with some generic rooms, including a kitchen, a barracks with bunkbeds, pipework rooms, etc. The couple of locations in which it stands out are a massive gore room in the middle of the map, and a big open area at the end with a bunch of huge radar installations. Here are some of the annoying trinket locations:Bunk BedsThere is a tiny pile of coins or something beside one of the bunk beds. In the following screenshot I'd already picked it up, so you can't see it, but it was located just a bit to top-left of Calliope (the hero unit):Note: this one appears to be randomly generated, so it might not always be there. Still, try to check here if you didn't manage to find all of the points.Radar TowersThere is a hidden secret area outside the walls. You can get there by going through a tiny hidden break in the wall at the bottom corner of the walled off area. In the following screenshot, the sniper is standing beside the break in the wall, and where Calliope is standing, there was a painting which gave 30 empire points:They Are Billions Editor Save FileAlso some maps have hidden areas. There is one mission with a large area with a bunch of radar towers and a hidden break in the wall on the lower left section that leads out into a wooded area where some items are.Kitchen cornerTiny pocket watch in kitchen, Upper left corner of roomA tiny yellow glimmer in front of the box that's right in the corner.Kitchen barrelBarrel hidden behind wall in kitchenSee the tiny fraction of a barrel on the right side? there is actually ANOTHER barrel hidden completely behind the wall there that items can spawn in.I've circled the one that I think brown29knight is referring to, but I'm not sure. If that's not it, simply hover your cursor around that area and see if it turns into a cog wheel.The Weapons FactoryThis is a mid-sized map with some notable fun features, such as a hallway full of wasp turrets, and a minefield. Some of the locations are dark, so that makes spotting items initially difficult, but it also means that when they flash-pulse (the highlight that happens every 10-15 seconds or so) they are easier to spot. Here are some of the more annoying spots:Outside BarracksAfter you get to the barracks, there's a break in the wall, leading to an area outside the compound. If you follow the wall downwards, you can get around the trees to a small hidden area. For me, this area contained a small chest with 20 empire points, but it was behind a tree, so it was difficult to spot. It's beside Calliope in the following screenshot:It helps to see if you flatten the terrain using middle mouse or F4.Camp site outside conveyor belt areaOn the weapon factory map: Directly to the right of the character there is a hidden box.The bottle at this site can be easy to miss too, as noted below.Bottles at camp site and artifact roomWith that in mind, while the 'hidden' object in the Weapons Factory could be the 'hard to find' minor artifact, the one most people will likely struggle with are the Bottles. They can be in (at least) two places varying in-between 1 and two bottles that you need to pick up.So far I've had; One at the outdoor campsite with the skeleton close to the cook pot & Two in the room before the Artifact around a trash bin/globe.Hydra Power PlantThis is a dangerous map with a lot of shocky towers that can get you killed. It does involve a lot of running outside the map, but no real secrets here.Steam Generator RoomAI assume that's what this room is. It's the room with the wasp turrets. Once you clear it, behind the generator there's a half-hidden box that can contain some research. You can see it to the left of the rising steam:This one didn't baffle me personally, but I can see how someone might miss it.Gamma Medical CenterThis is a map with a great deal of gardens that sometimes have some loot - if you're having trouble locating the entrances to these gardens, simply switch to flat mode (F4 or middle mouse), and you'll easily see how to get into them. This map also has some harpies that will tear you up fairly quickly if you are playing Calliope like me, and some hordes of executive zombies that can do the same. As such, it's a good idea to always have 2-3 grenades reserved for them.As per annoying loot locations, there are a couple that got me:Treatment Room 03 - Liquid TanksFor me, the Treatment Room 03 had one of the glass tanks (beside an operating bed) as a source of research points. It's easy to miss because it doesn't really stand out from the others. These glass tanks exist in this room, and in another treatment room, so it's possible that they are randomized and different ones will be interact-able in different runs. Here's where mine was:Treatment Room 03 - MicroscopeThis one barely got highlighted when the pulse happened, so I missed it on my first run through the room. It also blends in properly, like it's supposed to be there, but i guess that's the whole point:Generally, these tables hold a lot of very blendy items that don't initially look like lootTreatment Room 03 - Transparent vialJust a none descript flask , didn't even flash went pixel hunting.The Steel FortressThis map has a lot of sandbags, barricades, and explosive barrels scattered around. Enemies consist of runners, walkers, executives and chubbies. There are no harpies, so if you're playing Calliope, there's no enemy that can't be kited. Most of the items are inside the only room on the map (the one with the artifact), but the ones outside will be found either in chests or beside skeletons - if the below tip(s) don't help, try looking for skeletons and you might find a random trinket.H.P.P.H.P.P is the section at the top of the map (hydro power plant I guess?). I initially missed this one, but it is fairly visible. There's a skeleton tucked away in the top-most corner of this section, and there was a trinket beside it. The map is dark, so it's kind of hard to see, buy it's beside Calliope in this screenshot (look for her health bar):Omicron LaboratoryThis is a map full of glowing green goop. Scientists love that stuff. Enemies consist of runners, executives, harpies, spitters and chubby. There are lots of breakable vats scattered throughout the level, and if you get too close they will break to reveal a zombie. You can shoot them yourself to break the zombie out and do some initial damage, but some of them will contain harpies and even spitters, so break them from a safe distance and be ready to react as needed (kill harpy before she closes the distance, or dodge spit). Some advice, don't use grenades in the Experiment Room A.Onto annoying collectibles. There is a decent amount here:Southern ShoreJust when you start, you can see a door into the facility, but you can also take the ledge along the green goop to either side. Go up and you'll find a box with grenades, and go right to find some research points:If you keep going, you'll find more stuff, as well as another entrance into the facility, which will take you to the Female Specimen Gallery.Female Specimen GalleryBehind one of the vats you'll find a crate. Not exactly invisible, but it does slightly blend in and can be missed:Testing and Trial LaboratoryThere's... something... tucked away tucked away behind one of the horizontal vats:Even in the screenshot it's hard to see. It's right by Calliope's feet.Experiment Room AUnder the pipe in the top-right corner of the room, you'll find some jewelry. It looks like it might be part of the pipe assembly, so it can be missed:External Access E2This area is filled with flaming pipes. Behind one of them you'll find a crate that kind of blends in behind a steam column:This area in general has a lot of tiny trinkets everywhere that can be missed, but I won't share all of them here. If any specific one gave you trouble, share it and I'll add it then.Last RoomThere is a tiny transparent beaker that can spawn on one of the tables. It's nearly invisible:They Are Billions Grid ViewPhoenix ProjectThis map has a lot of forested external areas, and it's generally a good idea to keep your terrain flattened (F4) so that the trees don't prevent you from finding the secret pathways and hiding objects. In general this map gave me some trouble with some of its locations.Forest outside Missile silosOnce you exit the missile silos into the outside area with a shore and forest, turn left. There's a pathway into the forest that you can take to find a crate - mine contained research points.North of Alpha BunkerOnce you've found the alpha bunker and claimed the soldier, check the forest around it. Just north of it you'll find some pathways through the forest and there's a crate along the facility's wall that will contain some points.Concert Hall goodiesThe concert hall has a lot of trinkets scattered about. In the following screenshot you'll see a candle stick holder under one of the chairs to the left, as well as a pocket watch and documents to the right.In addition to that, some of the books scattered on these floors will be collectible.Games and Drinks clubThis room has a collapsed chandelier, and a trinket beside it blends in very well.Gamma bunkerAn easy to miss trinket can be found under the table in Gamma Bunker.Courtyard Lamp postThere is a trinket behind one of the courtyard's lamp posts that I missed initially and it gave me some trouble.Skeleton on cliffIf you exit the concert hall and go to the right, circle around the situation room, you'll find a path along the cliff. There is a skeleton at the end there, and it has a trinket beside it.

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